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Now you can render your animation on your ad hoc farm by clicking the Animation on network button in the Job Settings panel. Damped Track gives better results than the Track To constraint when animating eyes. Note how the character’s eyes now point at the target: Blender’s Track To constraint is handy for making objects or bones point at a target. Unfortunately, it is also based on gimbal (or Euler) rotations, which can make it behave oddly. Sometimes that behaviour is what you want (for turrets, for example) – but usually, it’s not (on eyes, for example): what you would like is for the object to take the most direct rotation path from its starting rotation to point at the target. Fortunately, Blender has a constraint that does exactly that: it’s called Damped Track.
I am a big fan of the node based compositor in Blender, but I always get annoyed by how slow it is. This makes comparing two different outputs in the node tree practically impossible. Fortunately there is a solution: The split viewer. This node replaces the default viewer and has two input sockets that are displayed next to each other. To see them you need to enable the backdrop in the top right corner of the compositor. I use it all the time when post processing my renders.
Edge loops are incredible lifesavers for the same reasons above. They also make working with your model intelligently and efficiently really easy. Instead of grabbing an entire loop of faces one by one, you can select them all simultaneously and modify them together. To select all the vertices, edges, or faces in a mesh loop, click on any member of the family while holding Alt. It’s really easy to use the Knife tool to trace over a reference image or even another mesh or curve. For extremely complex patterns or anything else that you’d like to bring to life, however, the Knife Project tool can do some of the heavy lifting for you. To use Knife Project, you’ll need two things: your target mesh, and a mesh of the pattern, shape, text, or design that you would like to project onto it. This has to be a mesh, not just an image—you can import an SVG file into Blender and convert it to a mesh with the SVG Importer add-on enabled, however.
Proportional editing can create an organic feel to a scene, for example when placing plants or rocks. Say you have a scene containing hundreds of individual objects: for example, rocks or plant geometry. To position each of them manually would take forever – so to speed up the process, use the Proportional Edit tool. Select a single object and press [O] to turn on Proportional editing. Now press [G], [S] or [R] to respectively move, scale or rotate while simultaneously rolling the mouse wheel. You’ll see that all of the objects in the Proportional editing region (shown by a white circle) are affected. The mouse wheel changes the size of the region. Discover extra details at https://3darts.org/.